FFXIV: A World Unseen

•08.25.09 • Leave a Comment

Ever since Square Enix officially announced FFXIV at the E3 conference last June, I have been eating up any information I can find related to the topic.  With sites like Eorzeapedia, FFXIVCore and FFXIVBlog available at my fingertips, it hasn’t been to difficult.  From the information I’ve read in miscellaneous articles posted so far, these appear to be the premier sites for FFXIV development coverage and information. I could go on to to tell you what has already been written, but you should just visit those sites…. So instead I’m going to tell you what the information means coming from the mind of a veteran player of FFXI.

I want to start off by talking about the job system; there isn’t one.  The development team decided to try something new for FFXIV so that players can increase  skill  in areas of their choice. Rather than choosing a certain roll to play in a party and being limited to only those job abilities, like we see in FFXI. (Such as choosing Paladin to be a designated tank, choosing Thief for spike damage and  Whitemage for cures.) SE went with an approach that will allow players to collect ‘Guildleves’ that unlock new abilities that the player will be able to use.  This is SE’s solution to giving the player the option to solo. In FFXI, soloing can be very difficult and slow. Most often the only subjob choice is /ninja for shadows and dual wielding weapons. However, realistically most of FFXI’s content is not solo-able or is not designed to be soloed. FFXI and it’s players rely mostly on it’s community.  That community is slowly dying and it is starting to effect progress.  (Hopefully FFXIV won’t require gathering massive groups of people just to take down one monster and have the battle last 3 hours, but we can only hope)  Tanaka has stressed that Guildleves are the back bone to development in FFXIV.  They are basically cards that the player collects and keeps in their pocket. Obtaining new Guildleves will be done by completing various forms of tasks. This seems somewhat similar to Assault in FFXI.  Depending on the amount of content, some leves can take anywhere from 30 minutes to multiple days to complete.  SE really seems to be going after both casual and core players this time. I, for one, am looking forward to experimenting with this.

Next I want to talk about the Experience Points system; there isn’t one. Along with the elimination of specific job classes, SE has also removed exp completely. It sounds kind of nuts when you first think about it,  but after about 10 minutes I almost filled an overwhelming sense of relief. Does this mean level grinding is something of the past? No more repetitive pulling and killing of the same mob over and over for decent exp?  Instead players will gain experience in the weapon they choose. Certain abilities and attacks will be available depending on what weapon is equipped. I’m very curious to see how this will work.

Next on my list is the battle system; it’s… still a work in progress.  Tanaka has shown that one of the major differences in XIV will be the battle system. There is no more auto-attack.  In FFXI players would engage a target and the character would perform auto attacks based on the delay of the weapon.  This makes for inactive game play, it actually feels very robotic.  I often times find myself multi-tasking in exp parties simply because I easily get bored after a few minutes of doing the same thing.  Don’t get me wrong, I love FFXI for what it is. It allows for a very chilled out play experience which is something I hardly ever find in games these days. I usually surf the web and do homework while playing. In fact I’m playing right now while writing this post and eating a snack. This doesn’t mean playing FFXI is easy, because it’s not. It’s actually very frustrating at times and requires a lot of patience, but the rewards make it all worth it for me. However, it would be nice to have a little more say in how my character will perform by having battles based on timing, skill and strategy rather than relying on stat bonuses from all the equipment that I have to carry around… and constantly switch out.

From what I’ve gathered from the Gamescom convention, Targeting seemed a little buggy and fighting looked painfully slow.  Instead of attacking based on weapon delay (like in FFXI), it looks like the player must wait for their action gauge to fill, once the bar is full the character will perform an action that was selected before hand. There are 2 bars, one for each hand. This is where player strategy and a custom play style comes in. It seems like players will be selecting actions ahead of time instead of waiting until the bar is full.  I have high hopes that SE will make playing a little more interactive.

The last thing I would like to mention for this article is the graphics. If you didn’t already know, SE has decided to use Crystal Tools as the graphics engine for XIV.  It should be noted that this is the same engine that SE built from scratch for FFXIII. Even though what we saw at Gamescom was undoubtedly impressive, it was obvious that the game was in the alpha testing stage.  Tanaka made a note that the graphics were simplified at the gamescom display.  When Tanaka said that the graphics for XIV are further developed than anything else in the game so far, I had no trouble believing him when he said that the detail in XIV will be absolutely beautiful and players will be able to see every tree from clear across the map. As if I wasn’t already excited to play the game, now I just can’t wait to explore every area and stare in awe at the artwork SE has spent the last 4 years creating.

Manaburn in Vunkerl Inlet [S] (56-61)

•08.04.09 • Leave a Comment
vunkerl inlet [s] (E-12)

Vunkerl Inlet (E-12)

So lately I’ve been level grinding darknight, bard and whitemage.  Oddly enough, most of my parties have been Manaburns in Vunkerl Inlet [S] @(E-12). Vunkerl Inlet [S] is  of the new areas that was added to the game with the WotG expansion and is easily accessible via C.A. tele-npc in any of the 3 major cities in the past. Without a map, this area can be difficult to navigate if it is your first time in the zone.  I had xiclopedia open so it was not a problem.  While this area is mainly used for Campaign Battles and a link between Jugner Forest and Rolanberry Fields, it is also a great place for manaburns between the levels 56-61.  Grab a syncee, a few blackmages (3 at least) and an exp ring– you’ll be set with chain 5’s for ~12k/hr + some.

This time the only targets are pets.  Giga’s Tigers to be specific. –Why? Because they are extremely weak to fire & thunder elemental magicks and range between levels 71-75.  Firaga II works. Gigas are simply too powerful to take down at this level, so pull with caution. The giga will only link if it sees you or the tiger after it is claimed.  vunkerl inlet [s]

Recently I went exploring  looking for more camps… maybe with multiple tigers.  Someone in one of my groups said there was a camp with 2 tigers, but I couldn’t find it. I know the area has 6 giga helmsman, therefore there are 6 tigers.  I was only able to find 4: (J-6), (I-9) (E-12) & (D-12).    Perhaps I overlooked a possible camp, maybe it’s the one with 2 tigers.

Granted my Greatsword & Scythe skill are both capped, I have been Building manaburns here for the past several weeks for darknight & bard.  I would not recommend any Darknight (or any other job really) with skill level issues to do what I did. I basically spent 58-70 here.   I only chose to pull for my mabaurn parties because all of my skills are capped from my other jobs…and it’s faster.

I also hear there is a newly discovered camp in Xarabard [S] near the C.A. npc good for 64-66 ,  I’ll be checking that out later.

China Bans RMT!

•06.30.09 • Leave a Comment

As of today, the Chinese government has made a bold move that is sure to please MMO players around the world.

“The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services,”

This means RMT (real money trade) companies that are operating from within China will no longer be in service. This is great news for all FFXI players, well the ones who refuse to buy Gil anyway.

The Chinese government estimates that trade in virtual currency exceeded several billion yuan last year, a figure that it claims has been growing at a rate of 20% annually. One billion yuan is currently equal to about $146 million.

With China’s infrastructure, they really wont be able to enforce this, however it is a big step never the less. Eventually we should see a difference in the economy as well as online gameplay. No more being out claimed by a rank 1 for an item that you actually need. No more annoying /tells from characters with random names advertising “fast and safe delivery”. Soon players should see the economy start to rebuild itself, AH prices should slowly start to decrease.

RMT has been an issue for many years through out the MMO community, hurting not just the economy but the ability for players to enjoy a lot of the content in the game. SE responded by banning accounts, adding Rare/Ex versions of certain highly desirable pieces of equipment and introducing a new system of fishing to help fight botters. In late 2006 the Special Task Force was created in an attempt to stop the growing issue for good. Though SE’s attempts have been greatly noticed by it’s players, the problem was not resolved.

Now that the Chinese Government has finaly stepped in, it should be interesting to see how it will effect the MMO community, especialy FFXI.

Check out Informationweek for more information.

Wings of the Goddess Missions!

•06.24.09 • Leave a Comment

Continuing their escapades in the Vana’diel of the past, Lilisette and her adventurer companion will find themselves at the site of a new stage in the Crystal War: the unforgiving landscape of the frozen north. It is there that steel will ring out against steel, and a new threat will crawl out from the darkness…

Will the future that awaits adventurers on the horizon be one of joy and elation?
Or will it be one of death and destruction?

Read on for a glimpse of things to come.

The 9th Vana’diel Census (06/22/2009)

•06.23.09 • Leave a Comment


Today we bring you the 9th Vana’diel Census, which marks the seventh anniversary of FINAL FANTASY XI.
In addition to the familiar information, we’ve mixed in data from the preliminary survey to dig deep and show the true face of the community.
Other fascinating never-before-seen statistics such as how merit points are used and the number of players who have earned one of the coveted mythic weapons are also included!

The 9th Vana’diel Census can be found here.

Celestial Nights 2009: Love Lights the World

•06.20.09 • Leave a Comment

Celestial Nights—the event honoring an age-old tale of a love eternal and true—will soon be here! In a reprise of last year’s festivities, the royal couple of legend, Princess Amdina and Prince Yahiko, will return to the streets of all three nations. Come one, come all, to bear witness as a love thought forever lost is reclaimed!

Read on for the heart-rending details.

*The Celestial Nights event is scheduled to commence on Friday, June 26 at 1:00 a.m. (PDT) and conclude on Wednesday, July 8 at 1:00 a.m. (PDT).

Look at all your different colored hats.

•06.20.09 • Leave a Comment


This is Roor reporting from the Airship docks of the lush tropical island called Kazham. Tonight I’m going to show you my new hats. Granted they aren’t the best things in the world, they work for Scholar and they dont look to bad either.

So a few months ago I lured a friend into the online world of FFXI. I went ahead and purchased a gold world pass so that every few weeks, we can talk to an npc and receive some rare/ex items that are only available through the adventurer recruitment program, and sometmes seasonal events. The 2 items ive had my eyes on are the Lunar cap & the Sol cap, both are very colorful and are nice show-off peices… and I happen to like things like that.

Today marked the 7oth day since Petbears began his adventure within Vana’Diel. Thats him right there, the big ugly guy. Congrats on making it thus far, kudos to you my friend for your commitment. I must say, i have never seen anyone level multiple jobs up and around 3o as well as dragoon to 43 and dark night to the mid 5o’s in such a short about of time, not only that, but he actually learned how to play the game right. I’m such a good teacher ^^.

Anyway, so I finnaly got my hats and they fit just right. ❤

Campaign Gets Reinforcements!

•06.16.09 • Leave a Comment

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The upcoming version update will see exciting developments in Campaign, including the opening of new areas, the introduction of the “Union” system, and a host of other additions and refinements.

The Battlefront Moves North!

The following areas will become potential sites for future Campaign conflicts:
Beaucedine Glacier (S) / Xarcabard (S)

New Campaign Medals!

Currently, the highest decoration players may be awarded through evaluation is the coveted “Wings of Honor.” With the new version update, two yet more prestigious distinctions will be unlocked, and the corresponding equipment—including body armors for each nation—will be added to the items obtainable with Allied Notes.

All for One and One for All! Introducing the “Union” System

Building upon the existing parties and alliances, the new version update will allow players to form larger battle regiments known as “Unions.” By joining a Union, players may take part in Campaign operations on an expanded scale and receive a wide assortment of battle spoils for successful efforts.

To join a Union, a player need only seek out a Campaign Arbiter while in possession of Allied Tags. Any Campaign Arbiter will heed your request, regardless of nation affiliation.

Great riches await triumphant Unions, including but not limited to the ancient currencies obtainable in Dynamis, a wide assortment of synthesis materials, and the spoils of vanquished Beastman Confederate captains. Such rewards will be distributed via Union treasure caskets after the conclusion of each battle.

Scavengers be forewarned! Those who sit back on the sidelines to let their allies do the dirty work will find themselves denied their share of the spoils. Soldiers must make sufficient contribution to the cause to be eligible to reap the rewards.

Beware of Phishing!

•06.13.09 • Leave a Comment

Warning Regarding PlayOnline ID and Password Fraud

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It has come to our attention that certain individuals are contacting FINAL FANTASY XI players in-game, and referring them to fake websites resembling the log-in page of the official Linkshell Community site. The fraudulent site directs players to enter their PlayOnline ID and password, with the intent of using the collected information to compromise the account. We are currently investigating and working to take the appropriate actions against these malicious websites.

Be careful with your information so as not to become a victim of “phishing.” Do not disclose your PlayOnline ID or password to anyone or attempt to log-in anywhere other than the official FINAL FANTASY XI Linkshell Community and PlayOnline website.

*The only exception is when dealing directly with a PlayOnline Information Center representative via the PlayOnline Service & Support Web Chat system. You may be asked for your PlayOnline ID or registration code in such cases.

Also, please note that no Square Enix representative (Game Master (GM) staff included) will ever ask you to provide your PlayOnline ID or password from within the game or via e-mail. If you experience such a request while in-game, please contact a GM to report it.

Keep your data safe! Keep your PlayOnline ID and Password secure!

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I get /tells every day from RMT companies like ‘brogame’ and ‘brosale’ directing me to their site so that i can purchase “1M = 23$ fast and safe delivery”, but never have I seen one of these….

Byakko Falls

•06.12.09 • Leave a Comment


A simple take down really, as it should be.

It’s been nearly a year since ive done a sky run. It felt good to run around in the gardens again. After about an hour of gathering together and spawning despot, we headed to byakko in hopes for a few yummy drops. The tiger served us well with 2 successful fights, ~500k in LS bank, and some goodies for the lucky ones who won the lots.